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I hope you like this CTF level. I built it in the manner of what I enjoy, as always, and I hope you enjoy it too. It's symmetrical across two axis, in the spirit of ID's own q3ctf3, which should make learning the layout fairly intuitive. It has a combination of claustrophobic and agoraphobic areas for a diverse emphasis of weapon proficiencies. The mean weapons are spread across the midpoint, so they require some brave fetching, especially if you want to defend the base. Don't sweat it, though, there are two railguns. Just don't get cocky. :-)